I was having these errors when I didn't check the "needs normal roughness" in the compositor. You can find it by selecting the WorldEnvironment, then in the inspector expand the compositor array and click on the compositor effect, it should be there.
Let me know if it fixes the problem, and thank you for the donation!
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Hey my man
This is amazing Event send you some moneys too! That's super useful
I try to use the edge detection and some times I get this error spamming:
Any idea what it might be ?
ERROR: Element limit reached.
ERROR: ./core/templates/rid_owner.h:296 - Parameter "mem" is null.
ERROR: SamplerTexture (binding: 2) should provide two IDs referencing a sampler and then a texture (IDs provided: 1).
ERROR: servers/rendering/renderer_rd/uniform_set_cache_rd.h:131 - Condition "rid.is_null()" is true. Returning: rid
ERROR: servers/rendering/rendering_device.cpp:5155 - Parameter "uniform_set" is null.
ERROR: Uniforms were never supplied for set (0) at the time of drawing, which are required by the pipeline.
ERROR: Element limit reached.
Hey, sorry for the delay to answer.
I was having these errors when I didn't check the "needs normal roughness" in the compositor.
You can find it by selecting the WorldEnvironment, then in the inspector expand the compositor array and click on the compositor effect, it should be there.
Let me know if it fixes the problem, and thank you for the donation!
Muito legal cara! Parabéns!
This looks incredible. I'm downloading it and 5*-ing it right away, in good faith.
I am betting this technique could be used to make some sprite sheets, too!